Group 1, Session 18: Enter a dragon

The Five keep growing in size, but are far from completing their quest. The fogs of Sheljar have them on edge. They fear another tunneling nightmare striking their inn-home. Furthermore, the dead walk the night and there is the problem of their still hidden master wandering the bog-city. Session Notes: A guest player is here…

Group 1, Session 17: Ajhenas in the temple

The loss of Boo still haunts the group as they consider their next move in the audience of a few dozen decomposed bodies. The skeletal remains of a congregation loom over the party, their open eyesockets unmoving but seemingly following each nervous tic, every sideways glance. Session Notes: The player running Ajhenas wrote this recap.…

Session 16: Into a dread temple

Hiding in the abandoned bog city of Sheljar The Five found an home. The once thriving inn is a rare building within the fogs that is in a decent state of repair. As Behn and Ixnyx scouted the city square the others remained on their new tiny island. This section took places away from table…

Sessions 12-15: Rescue and Escape

Updating progress for The Five has been difficult for a bit. This shall sum up their activities over the last four sessions. Mansaray is still somewhere in the Western Wildes as his falcon is stays close to Aamar. Shonie stayed in Telse and works to provide some information to her companions via messenger pigeon to…

Stumbling towards Sheljar

It’s been a few days since that awful incident at the shack. They’d left some people dead, with just piles of stones on them and then moved on to the west. Crazy Rohan cast his lot with the escaped goliath Piyu. Teegan was not going to abandon her brother and Master Kellamon could be guilty…

Encounter above River Crinth

It’s been eight days judging by the cycle of Feylf. Somehow Teegan and Rohan aren’t at Kirtin-in-the-Sky. They also aren’t on the road they expected to be on, some kind of rockfall blocked it and somehow Rohan convinced her that they should go on a path a bit to the west and across a valley.…

Session 1 Group 2: Clockwork zeppelin

Session Notes: The Shield of Kirtin (Paladin) player is out for this session on no notice. As is practice the only way that PC would perish is through an absurd TPK. There’s a near-zero chance of that. Present were the Goliath Commoner (Tinker) and the Human Mundane Ranger from coastal Daoud. Both are 1st time…

Session 11 Group 1: Everyone wants a Lorebook

Leading up to Summer Festival Mayor Kellamon is notified that annual special ale from The Ferments did not arrive in its customary window (generally a week before the festival). Since it would take a large quantity of ale about a week to get to Telse this is their last opportunity to check on the status…

Animal Companion Rules

Animal Companions, or Bonded Companions, or a key element of life in Kin. The Kin are the people of friendship, loyalty of loving those around them. This extends towards their non-humanoid companions as well. Where an elf might group in a land where spells are used to do mundane things, in Kin when a goliath…

Session Zero: The Second Group

This adventuring group started at the same time as The Five. It begins with three characters and will be The Three. It is also designed for some drop-in session and semi-permanent from the core. They are also searching for a Lorebook, but their direction is not to the West, but to the North and Sheljar. Their journey…