Session Report: Making friends with Goblins

With a dozen or so PCs at the island inn and more than a dozen rescued civilians the island is crowded. They need to find arable land within the city, as well as ruins that can be quickly rebuilt by the caravansary families. These two session start as a tale of exploration, include some violence,…

The power of exploration

This is technically a recap of two sessions, but it’s also a lesson in play-style as well as how to react to your players’ desires. The Five have become a bit more than I intended. There is this overarching plot around Lorebooks and Scholars and Proctors. But one of the things that they’ve really enjoyed…

Adventuring as Pirates: Bards

“Ho there! Sit, sit.” [She flings a cup of something at you. You look at the dark liquid with little flecks in it, raise an eyebrow.] “Yes, drink, drink! It’s rum… rum with something, don’t worry. It’s our old drink on the Charlatan. I hear you are interested in our societies. I’m out now, retired…

Adventuring as Pirates: Rogues

Character creation is one of my favorite things, which might be why I prefer to DM. By managing the game I get to create hundreds of characters – some fully fleshed out re-occurring NPCs and others are simple one shot monsters. For a friend’s campaign I needed to create a PC, something which I haven’t…

Group 1, Session 21: Death of a Necromancer

Searching for a second Lorebook has consumed much of The Five’s resources. During this search, with a goal of more power and the elimination of the Stench of Sheljar, they have acquired property in the abandoned bog city. They have earned the enmity of the Necromancer, a group calling itself the Proctors of Grace and…

Session Report: Shipping to the haunted north

Smaller merchants are willing to move goods. Those unfamiliar with local histories and legends are also more willing to move those goods to an area where normal humans would be afraid. This is the tale of a small-time merchant, rare smuggler who took a job that may beyond his abilities. Session Notes: This is a…

Narrative Character Creation in 5th edition

Story is all the rage in gaming. But character creation per the Player’s Handbook is mechanical. It doesn’t have to be. It can be a narrative and this is how. The character creation order changes a little bit. Now it’sĀ almost as if your character is going through childhood and adolescence while you and the DM…