NPCs for social and exploration encounters

Between the Monster Manual, Volo’s Guide to Monsters and various third party products NPCs that participate in combat are easy to find or tweak to your needs. But DnD is about more than combat. Social scenes and exploration scenes are not just important. They are a foundation of the game. Whether it’s a simple quest…

Session Report: Restoring the Everflow

With Telse rapidly devolving economically the group decides to discover if they can restore the Everflow. The issues further west can wait. Aamar is Telsean. Maurice is from Fort Ooshar, another community that depends on the waters of the Everflow. Doceo needs trade, as trade is his life. Session Notes: Mo, Doceo, Aamar were present…

Session Report: An airxip journey

With various desires to return to Telse, as well as a discovery that the people of Qin may have a couple Scholars hiding in their midst, the group flies the working airxip from the Temple of Wisdom over the Western Wildes. The crew is a mix of goblins, rescued pirates and player characters. Together, they…

Session Report: Forge of Lies unites Lorebook Hunters

In this session our heroes discover that Chorl did not die in Cortez’ volcano blast. Instead he’s captured other Lorebook Hunters and is also turning people into monstrous combinations of human and animal. Prior to Chorl’s dark arts centaurs, minotaurs, satyrs,¬†¬†aarakocra, and various werebeasts did not exist. Now they do, and they will plague the…

Session Report: Making friends with Goblins

With a dozen or so PCs at the island inn and more than a dozen rescued civilians the island is crowded. They need to find arable land within the city, as well as ruins that can be quickly rebuilt by the caravansary families. These two session start as a tale of exploration, include some violence,…